Portal 2 Steam 2019

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Portal 2 - Update

An update has been released for Portal 2. Improvements: - Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter). - Improved compile time for Perpetual Training Initiative puzzles. - Improved advanced video settings descriptions. - Made the game Hi-DPI aware. - Smarter default video settings. - Improved resolution of player avatars throughout the game. - Players can now be invited to play co-op on controller. - Button text contrast and padding has been improved when using a controller. - Implemented a 360° Spin action. - The portalgun is now correctly affected by dynamic lights (projected textures) in the scene. - Improved client-side prediction for coop play. - Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt - Misc. rendering optimizations. - Added an icon to the game on Linux. - Removed the 'Trading Coming Soon' button. Bug Fixes: - Fixed a crash on startup that could happen on Linux. - Fixed a crash that could occur in some community test chambers using BEEMod on Linux. - Fixed the credits being corrupted on Linux. - Fixed the intro videos for acts 2 and 3 not playing on Linux. - Fixed the game starting in the top left corner of the screen on Linux. - Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler. - Fixed the fizzler not playing the retract animation when turned off in new PeTI maps. - Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels. - Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries. - Fixed a crash if PeTI avatars could not be retrieved. - Fixed Cave Johnson's lines not progressing when playing queued workshop levels. - Fixed a memory leak that could occur when changing levels. - Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller. - Fixed the ping menu being visible when quick pinging on controller. - Fixed the game instructor not respecting input types for respective players in split-screen mode. - Fixed rumble not being respected for respective players in split-screen mode. - Fixed the wrong avatar being used if playing coop after playing a workshop level. - Fixed the OnFiredPortal2 output not firing. - Fixed some text being duplicated on the screen multiple times.

It’s been a rather odd period for Valve games, what with the announcement of a new Half-Life game called Half-Life: Alyx for VR and several old games getting patched. Now it’s the turn of Portal 2 which has received a few tweaks to its co-op settings. Essentially, you can now have one player on mouse/keyboard and another player on the controller.

Astm standards pdf 2019 free download. Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Information about Valve's Portal 2, including trailers, screenshots and preorders. Portal 2 is one such game that does that and Valve is just making it better at ruining friendships. In tandem with Steam officially launching their Remote Play Together feature, Portal 2 just got a new update that introduces a few fixes and some cool new features including local co-op support for one player using a keyboard and mouse and the. For instance, American Truck Simulator, one of the best steam games to play in 2019. Portal 2 manages to take a brilliant recipe and somehow make it even more delicious, sprinkling in all new.

Portal 2 Steam 2019

The community co-op map queue also has local co-op support which is good news. Quickplay isn’t support though so keep that in mind. With Valve’s Remote Play Together feature also launching, it’s also possible to play split-screen with another player.

Check out the full range of fixes below. As for Half-Life: Alyx, it’s set to be revealed later today at 10 AM PST. Described as a “flagship” VR title, one can assume that it’s a spin-off from Half-Life 2 focused on Alyx Vance, Gordon Freeman’s cohort. Perhaps there’s something more to it though, maybe a relation to a long dormant third game in the franchise? Stay tuned for more details later today.

Windows

Fixed an issue where in-game audio caption language would use the system language setting instead of the Steam language setting.

Controller support

Portal 2 on steam

The community co-op map queue also has local co-op support which is good news. Quickplay isn’t support though so keep that in mind. With Valve’s Remote Play Together feature also launching, it’s also possible to play split-screen with another player.

Check out the full range of fixes below. As for Half-Life: Alyx, it’s set to be revealed later today at 10 AM PST. Described as a “flagship” VR title, one can assume that it’s a spin-off from Half-Life 2 focused on Alyx Vance, Gordon Freeman’s cohort. Perhaps there’s something more to it though, maybe a relation to a long dormant third game in the franchise? Stay tuned for more details later today.

Windows

Fixed an issue where in-game audio caption language would use the system language setting instead of the Steam language setting.

Controller support

Portal 2 Steam Store

  • Improved camera control through Steam Input – the sensitivity scale has changed so you may need to increase your configuration’s sensitivity.
  • Add local coop support for one controller player and one Mouse/Keyboard player.
  • Add local coop support from the community coop map queue. Quickplay is still not supported.
  • Fix XInput related options being hidden when connecting a Steam Input enabled controller using a Gamepad configuration.
  • Fix the challenge mode screen not having enough footer buttons available through Steam Input.
  • Fix several more bugs where the incorrect action set could be set in Steam Input.
  • Fix several cases where having a controller connected but not active would affect the glyphs and settings screen options.




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